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Meli Play on iPhone — social recommendations view
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Meli Play.

A feature redesign to reverse a measured 4% drop in platform usage — by making social recommendations native to the product.

TypeUX/UI · Feature Redesign
ProcessDouble Diamond · CSD Matrix
Year2025
ToolsFigma, FigJam
01 Signal

Usage dropped 4% in 30 days

Analytics showed a measurable decline against the previous quarter — and pointed to where the leak was, never why. On a content platform, recurrence compounds. We opened research before opening Figma.

02 Insight

People kept WhatsApp chats with themselves

Four interviews, ages 21–60, converged on the same workaround: users were leaving Meli Play to ask friends what to watch, and saving titles in side conversations to remember later.

  • "Tenho uma conversa de WhatsApp comigo mesma pra anotar todos os filmes que o pessoal do trabalho me recomenda."
    Carla · 21
  • "A tecnologia não é minha praia. Gostaria de ter um lugar com os conteúdos destacados pela minha família."
    Roberto · 60

The catalog wasn't the problem. The social layer around it was missing.

03 Gap

Every player recommends to the user. None lets the user's people recommend.

A sweep of the four incumbents — each owns a distinct wedge, all miss the same layer.

  • Algorithmic recs based on viewing history.
  • IP-led, tight integration with Disney's ecosystem.
  • "Watch Party" for synchronous remote viewing.
  • Same-day theatrical releases on select titles.
04 Solution

Build what the catalog was missing

Five features around a single idea: the user's people become the strongest recommendation engine the app has. Every feature anchors to a direct quote from research.

  • Favoritos tab. Minha Lista + titles you liked — reachable in 2 taps from anywhere.
  • Assistir Novamente. A rail inside Para Você that surfaces finished content automatically.
  • Recomendados pelos Amigos. A feed populated by what friends share inside the app — kills the WhatsApp workaround.
  • Native sharing. Primary action on every title screen, so the social flywheel actually starts.
  • Reactions (Gostei / Amei / Não é pra mim). Explicit feedback that corrects the recommender over time.
05 Impact

What we projected

Reversal +4% Recovers the measured monthly drop that kicked off the project.
Engagement +22% Weekly active sessions driven by the social feed loop.
Retention +15% 30-day retention among users interacting with friend recs.
06 Takeaways

What I carry forward

  • A 4% drop is a research prompt, not a UI brief. Starting with data kept the team honest.
  • The social layer is cheap to build, expensive to fake. People notice when a rec comes from a friend vs. an algorithm.
  • When every incumbent misses the same thing, it's not a gap — it's a product.
Process

4 interviews (21–60) · CSD matrix · benchmark · hi-fi in Figma · usability testing.

Meli Play — Home with personalized rails
Meli Play — Favoritos tab
Meli Play — Recomendados pelos Amigos
Meli Play — Title detail with reactions
Next project Music App